Change Log - Click to expand - Latest Update: August 23, 2009
August 23, 2009
By popular demand, levels 1 and 2 have been made slightly easier by reducing enemy HP and increasing spawn delay.
Level 1 ship has 50% more shields, and level 2 ship has 15% more sheilds, making those levels even easier.
Improved explanation of ship movement vs. attacking and added a targetting beam to further clarify. Press Tab anytime ingame to toggle the beam. Watch the instructions again for more information.
Added a practice level, allowing new players a chance to learn that isn't designed to challenge them.
Reduced Blue Blaster velocity and turning speed. Added a limit to their speed.
Reduced Asteroid initial velocity. There remains no limit to their speed: Kill them fast if you're having trouble!
Fixed ship validity, so it should no longer be possible to leave the editor without adding equipment.
Disabled the save button if your ship is invalid, this eliminates accidentally saving over a ship with an empty ship.
Disabled the begin button until you select a level.
Added the ability to restart the level if you die by pressing space.
Developed for the Experimental Gameplay Project, August 2009, Minimal theme. Minimal characteristics: Controls, Music, Graphics. I like to think the only thing not minimal is the gameplay! Click "Help" if you aren't sure what you're doing. Develop your ship, add equipment as you gain levels, and fight bigger baddies. Initial release includes 4 programmed levels, an instructional level, and a survival mode where you last as long as you can. Want more levels? Glad you asked!
I'm currently looking for a job. If you have need for a top-notch Flash, Python, or C++ games developer, please see my contact section to get in touch with me. In the meantime, I plan on releasing a more advanced version of PaintShip when I can. To fund this in my currently jobless state, I'm asking for donations. Help support your independent game developers!
So heres the deal, since I don't plan on giving you nothing for your money. Instead, you can directly help make this game a big success!
If you give any amount, I will list your name (or a dedication, etc) in a "Special Thanks" section in the credits.
If you donate at least 5 dollars, I'll develop and add a short level (~1 minute) according to your specifications. The description of the level will include a "Sponsored By" with your name.
If you donate at least 10 dollars, I'll develop the level and include a new grunt enemy, again designed by you. I will be adding a section where donator-sponsored creatures will be featured, there will be another "Sponsored By" here.
If you are so generous to donate 15 dollars, I'll do all the above, as well as let you design a new, unique boss for that level.
Finally, if you donate $25 or more, I will consider this a great honor and convert all your "Sponsored By" messages into a hyperlink to wherever you want. Thats a great deal for a small business looking for cheap advertising! I can even brand the grunt and boss enemies to your corporate identity.
Keep in mind that this all means nothing without exposure, so I encourage you to digg the article, become a fan on facebook, and follow the twitter feed. I don't have the resources to break into the world alone, so I'm calling on the Power of the Internet™! This won't be my success alone, everyone can share this. Are you ready to make a donation? Click in the sidebar to donate via PayPal, no shoddy back-alley transactions here. I aim to be pretty legit. Thanks in advance for your support!